Wow Aliance

Wow Aliance Für die Horde

Schau dir unsere Auswahl an wow alliance an, um die tollsten einzigartigen oder spezialgefertigten handgemachten Stücke aus unseren Shops für. WOW ist eine internationale strategische Luftfahrtallianz von Frachtfluggesellschaften. Derzeit Darüber hinaus habe die Fracht-Allianz nie so gut funktioniert wie die des Vorbilds Star Alliance im Passagierbereich. Schuld daran seien nicht. Overwatch 2. Overwatch® 2. Overwatch®. World of Warcraft®. Hearthstone®. Heroes of the Storm™. Warcraft III Reforged. Warcraft® III: Reforged™. Diablo IV. World of Warcraft - Allianz - Cap - Offizielles Merchandise von Blizzard Cap von World of World of Warcraft - For the Alliance - Cap Artikel-Nr.: WOW World of Warcraft - Socken - For the Alliance- Offizielles Merchandise von Blizzard Socken von World of Warcraft mit dem Allianz-Logo groß auf der Front.

Wow Aliance

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Überraschungs-Cap Inhalt 1 Stück. Ablehnen Alle akzeptieren Konfigurieren. Amazon Pay. Arena World Championship. Die unerschütterliche Allianz wird von Tradition getrieben. Klicken Sie hier, um den Vorgang abzubrechen. Bewertungen 0. The Nightmare before Christmas - Jack Einige von ihnen leben seit jeher dort, andere stammen von fremden Welten. WoW Classic. Arena World Online Casinos Deutsch. Welcher Seite schwört Go Online die Treue? Die unten aufgelisteten Völker müssen erst für die Sache eurer Fraktion gewonnen werden, bevor ihr sie spielen könnt. Alle Yamdex annehmen. Battle for Azeroth. Die unerschütterliche Allianz wird von Tradition getrieben. Auf der Tasse von WoW sieht man das Allianz-Logo, im Hintergrund die Welt Azeroth, das originale Logo von World of Warcraft und den legendären Spruch '​For. World of Warcraft - Socken - For the Alliance- Offizielles Merchandise von Blizzard; Socken von World of Warcraft mit dem Allianz-Logo groß auf der Front. Hinzugefügt in World of Warcraft: Classic. Classic Felwood Farming Guide - Demonic Runes, Corrupted Flowers and Herbs Classic WoW Alliance Leveling. Hinzugefügt in World of Warcraft: Classic. Guides. Classic WoW Alliance Leveling Guide and Recommended Zones Classic WoW Horde Leveling Guide and.

The brutal fighting forced both the Alliance and the Horde to retreat, and Varian Wrynn sacrificed his life to allow his allies to escape.

Following the defeat of the Burning Legion during the Argus Campaign , the Alliance sought new allies to replenish their depleted ranks and bolster their forces in the event of future Horde aggression.

Thanks to the efforts of Turalyon and Alleria Windrunner , the Alliance recruited both the Lightforged draenei and the void elves to their coalition.

Moira Thaurissan 's efforts subsequently led to the formal induction of the Dark Iron clan , and in part due to Jaina Proudmoore 's assistance, Kul Tiras also rejoined the Alliance shortly afterward, lending its formidable naval might to the Alliance cause.

The Alliance would eventually give aid to Varok Saurfang 's revolutionaries with the goal of taking down Sylvanas Windrunner.

However before fighting could start at Orgrimmar, Varok Saurfang, recognizing Sylvanas's loyalists as his brothers and sisters in the Horde and unwilling to spill more Horde blood, challenged Sylvanas to Mak'gora.

During the duel, Saurfang was able to get Sylvanas to admit that she considered the Horde nothing, which caused the Warchief to swiftly kill him and abandoned the Horde altogether.

Following these events, the Alliance and the Horde have entered into an armistice with one another. Sometime later, the mechagnomes of Mechagon Island led by the recently-appointed Gelbin Mekkatorque joined the Alliance.

The faction is not a uniform governmental body, but rather a coalition of mutual military and economic aid between many member states, consisting of different races across Azeroth.

Diplomacy is key within the Alliance, as the leaders of each member state hold supreme authority over their own politics, including their internal laws, economy, and military forces.

The respective leaders hold no obligations to lend these resources to the faction's common cause, and can use them to accomplish their own interests without any consequences in their relationship with the allied powers.

However, the troops and resources deployed to the common cause from the member states or through Hero's Call Boards are not always acting on behalf of their home nation's independent leadership, but often united under common leadership in groups such as the Alliance Vanguard and the Alliance navy , the latter being led by Grand Admiral Jes-Tereth and the Alliance Naval Command.

The Alliance High Command supposedly plays a key role in orchestrating this enormous joint army. The position of de facto leader of the Alliance permanently rests with the patriarch in the House of Wrynn , the High King of Stormwind , or a Regent Lord to serve temporarily in his place.

The High King is undisputedly looked to for maintaining the Alliance and its policies, as well as coordination of the workings of the Alliance forces in order to safeguard the Alliance's interests and defense.

To help with organizing and leading the Alliance forces, the High King regularly confers with the Alliance Grand Admiral , Alliance battlemasters , and diplomats.

Villages and settlements not affiliated with any distinct Alliance nation but have sworn fealty to the Alliance maintained by the monarchs of Stormwind and Ironforge pay taxes to those kingdoms in order to sustain the Alliance's upkeep.

Stormwind City is considered to be the heart of the Alliance by a majority of the faction's citizens [26] , and the kingdom of Stormwind is described as the most powerful and influential of the human kingdoms and in fact of the entire multiracial Alliance.

Proud and noble, courageous and wise, the Alliance races work together to preserve order in Azeroth. The Alliance is driven by honor and tradition and are bound together by a sense of brotherhood and a deep commitment to uphold their common noble ideals.

Every member is expected to provide aid to Alliance members in need, whether they be human, gnome, or otherwise. When united against a common foe, their loyalty to one another and their resolve becomes unquestionable.

The Alliance have proven themselves to be fierce combatants, often giving their lives when called for. Even now, as always, humans are the glue that holds the Alliance together, being the most numerous and diplomatic of the member races.

Thus, the lion , symbol of the human kingdom of Stormwind, was adopted to also serve as the symbol of the entire Alliance. Prophet Velen. King Genn Greymane.

Master Aysa Cloudsinger. Queen-Regent Moira Thaurissan. Lord Admiral Jaina Proudmoore. Tyrande Whisperwind , leader of the night elves.

Malfurion Stormrage , leader of the night elves. Velen , leader of the Exodar draenei. Genn Greymane , King of Gilneas.

Aysa Cloudsinger , representative of the Tushui Pandaren. Alleria Windrunner , leader of the Void elves.

Umbric , leader of the Void elves. Turalyon , High Exarch of the Army of the Light. Fareeya , commander of the Lightforged draenei. Erazmin , Prince of Mechagon.

Humans - The primary race of the Alliance that makes up the majority of their forces. When the human nations of Lordaeron learned of the fall of Stormwind , the human kingdoms strategically united to form the Alliance of Lordaeron and finally end the threat of the vile orcish Horde.

Even when the Scourge ravaged Lordaeron , the devastated human kingdoms sought refuge in the southern kingdoms, with many brought under the protection and security of the restored Kingdom of Stormwind.

The humans eventually regrouped and made Stormwind City the heart of the new Alliance. Under the heroic leadership of King Varian Wrynn , humanity holds fast to the principles of honor and justice and seeks to maintain the honor and might of the human nations.

The humans of the Alliance are determined to reclaim their lost lands and forge a new destiny for Azeroth. A destiny that many hope will usher in an age of lasting peace for the Alliance.

They are strongest in the Eastern Kingdoms. They also have many strongholds and camps in Outland and Northrend.

The following nations remain in the Alliance:. Horse - For centuries the humans have been using horses as mounts.

The flag of Theramore. Dwarf - The Kingdom of Ironforge consists mainly of the Bronzebeard clan of dwarves, which still reside in the ancient city of all the dwarven clans.

During the Cataclysm, to prevent the mountain from collapsing, King Magni Bronzebeard performed a ritual in the heart of Old Ironforge which saved the mountain but the process petrified him into a diamond statue.

With its king impaired, Ironforge was left in political turmoil after Moira Thaurissan , daughter of King Magni, declared her son the rightful ruler of the kingdom.

In order to prevent civil war, the leaders of each clan formed a council to govern the dwarven races and share the kingdom. Its capital is the city of Ironforge , located in northern Dun Morogh.

Ram - The Dwarves, living in the high mountains of Khaz Modan, have tamed and befriended the native Barak Tor'ol rams , whom they use as mounts.

Gryphon - The Wildhammer train Gryphons to act as mounts and companions. Boar - When the Explorers' League moved to Stranglethorn Vale they faced many dangers, from trolls to wild beasts.

To counteract the threats, they begun to tame and befriend the local boars. A strong and dangerous Hambone emerged from the care of the league.

Night elf - The night elves have lived peacefully for centuries in the shadowy forests of Northern Kalimdor until the events of the Third War when they allied with the survivors of the Alliance of Lordaeron and Thrall 's Horde at the behest of Medivh in order to defeat Archimonde at the Battle of Mount Hyjal.

However, the continuous deforesting actions of the orcs in the forests of Ashenvale forced them to break away from the Horde and remain allied with the Alliance alone.

Their capital is the city of Darnassus , located on the new World Tree of Teldrassil , which was completely healed recently only to be destroyed by the Horde soon after.

The night elves make up the bulk of the Alliance forces in Kalimdor , their ancestral lands. Highborne - The Shen'dralar were a secretive organization based in Eldre'Thalas.

They returned to the night elven society after their long exile to make amends and begin to train new generations of night elven mages after the Cataclysm.

Saber - The Nightsabers are the traditional mounts of the Sentinels. Hippogryphs [34] - Intelligent creatures the elves use as mounts.

The night elves have many allies from nature:. Cousins of the dwarves, sharing the lands of Khaz Modan , the gnomes joined with their long-time allies to provide technological wonders like submarines and flying machines to aid the Alliance in its fight against its enemies in the Second War.

During the Third War , the Alliance of Lordaeron called on them for aid. Yet they were forced to decline because they were suffering from their own internal problems, as their long-time capital Gnomeregan in western Dun Morogh , was invaded by deformed troggs in a great betrayal orchestrated by Sicco Thermaplugg.

The gnomes had to flee and find refuge in their cousins' arms in Ironforge, where they built Tinker Town. After Operation: Gnomeregan , the Gnomes established New Tinkertown and are trying to reconquer their old capital.

Grateful to their allies for the hospitality given to them in their time of need, the gnomes have become more dedicated to the Alliance than ever before.

They have even begun to adopt the teachings of the Holy Light , the primary religion of their allied neighbors. Leper gnome - Only one is known to have rejoined his former comrades.

Mechanostrider - The highly intelligent and resilient gnomes have devised their own unique robotic mount to use, the mechanostrider. Draenei - Refugees of the eredar race fleeing their corrupted brethren on their home planet Argus , the draenei "Exiled Ones" in their native tongue have been traveling the Great Dark Beyond seeking allies to fight against the Burning Legion and its leader Sargeras who had tricked and corrupted leading members of their people.

They eventually crash-landed on Draenor and made peace with the native orcs, until the Legion triggered the orcish onslaught , and the draenei once again had to flee from the Legion and the forces of Illidan Stormrage by stealing the Exodar , one of the satellites of the dimensional ship Tempest Keep.

Once again their vessel crash-landed, this time on Azuremyst Isle off the coast of northern Kalimdor on Azeroth. They made the Exodar their home, and formed an alliance with the native night elves , paving the way for joining the Alliance.

When the Dark Portal reopened, the draenei offered their services in the Alliance's crusade against the Burning Legion in Outland.

After the war, many kept their pledge of friendship to the Alliance, although some stayed in Outland to heal their former adopted homeworld and those they left behind.

Broken - A sect of the Broken have also joined their unmutated brethren, under the leadership of Farseer Nobundo. Some Broken in the Alliance serve as shaman, like Nobundo, and some work as laborers within the Exodar itself.

Elekk - The draenei have brought with them their huge elekk beasts from Outland , whom they use as mounts. Pandaren - The Tushui is a pandaren faction of the Wandering Isle that has decided to join the Alliance ranks, considering the coalition's code of conduct very similar to their own.

The Tushui are living a venerable life through meditation, rigorous training, and moral conviction. They don't have their own capital, but most of them made their home in the human city of Stormwind, along with their leader who can teach aspiring monks of the Alliance their famed combat techniques.

The Tushui pandaren are contemplative, focused on abstract ideals of justice and morality, and believe that a principled life is the only one worth living.

Dragon turtle - The pandaren have long sought mounts that embody their values: patience and strength. With a naturally armored hide, even gait no matter how heavy the passenger , and the relaxed attitude that welcomes long journeys, the Dragon Turtle is perfect for the pandaren adventurer.

Void elf - The ren'dorei are the exiled Silvermoon followers of the blood elf magister Umbric who sought to harness the corruptive magic of the Void.

Attacked by a void ethereal who sought to drive them mad and transform them, they were rescued by Alleria Windrunner , who had gained mastery of the Void herself on Argus.

Accepting to follow her, they pledged their loyalty to the Alliance. Alleria has vowed to train these void elves to control the shadows within them and to prove themselves to those who doubt or judge their abilities wrong.

Their current capital is the Telogrus Rift , teetering on the brink of the Void. Voidstrider - These shadow-infused striders embodies the elves' commitment to harness the power of the Void in the name of the Alliance.

Lightforged draenei - For untold millennia, the Army of the Light waged battles, skirmishes, and sabotage against the Burning Legion throughout the Twisting Nether.

The draenei most committed to their long crusade would undergo a ritual to become Lightforged, infusing their bodies with the very essence of the Holy Light.

They all knew they might not survive their final assault on Argus. Their current capital is the Vindicaar , orbiting around Azeroth. Lightforged Warframe - These machines are truly fearsome instruments of war, capable of dealing and withstanding much damage, even capable of flight.

Elekk Felcrusher - A longtime companions of the draenei, the stalwart elekk are conditioned to charge headlong into darkness without fear.

While a huge portion of the Alliance's military power consists of representatives from the faction's member states, there are also several examples of organizations within the Alliance which do not belong to any of the member states and instead of answering to a particular racial leader, they are organized by the leader of the Alliance, the High King of Stormwind, and his advisors.

However, while these organizations are not tied directly to any of the member states, the sub-organizations within them are often sent by one of the member states.

Alliance navy - The collective maritime military force of the various members of the Alliance. Alliance Vanguard - The military umbrella organization overseeing the Alliance forces that have established themselves throughout Northrend, formerly unified under King Varian Wrynn's command.

Baradin's Wardens - A fierce army that has historic ties to the island stronghold of Tol Barad , affiliated with both the Admiralty of Kul Tiras and the Kingdom of Stromgarde.

They have joined the forces of the Alliance in an effort to repel the Horde , gain control of the strategic island and re-open the island to serve as a prison once again.

Lunarfall - The core of Alliance expedition to Draenor, situated in Lunarfall garrison in Shadowmoon Valley , led by an adventurer.

They maintain several outposts throughout various areas of Draenor. Their main base of operations is Stormshield , located on a small island south of Ashran proper.

Purified - An Alliance contingent of soldiers empowered by the Light. Nation of Dalaran - A city-state founded by magocrats who were charged with cataloging and researching every spell, artifact, and magic item known to mankind.

It was a staunch supporter of the Alliance of Lordaeron until its destruction by the Scourge and the Burning Legion during the Third War.

In the aftermath, the mages worked tirelessly to rebuild their magical city under the protection of a magical dome.

When completed, they lifted their city to the skies of Northrend to fight the Scourge and the Blue dragonflight. The Kirin Tor declared neutrality during the War against the Lich King but later pledged itself to the Alliance after it was discovered that the Sunreavers were abusing their resources to aid the Horde.

Jaina Proudmoore left the Kirin Tor due to a vote being decided to let the Horde back into the city during the war against the Legion.

The furbolgs of Stillpine Hold. High elf - A few high elves have chosen to join the Alliance in recent years to the chagrin of the Alliance's new elven allies , though their compliance in the secession from the Alliance of Lordaeron following the Second War has resulted in bitter memories.

The Scarlet renegades , based in the Scarlet Monastery. The Knights of the Silver Hand. Originally clerics and warriors, Alonsus Faol created this new martial order of the church to combat the orcish Horde.

The feral worgen of the Bloodfang pack. Pearlfin tribe - A tribe of jinyu with their home in Jade Forest.

They are in constant war against the hozen. They were the first natives encountered by the Alliance survivors that shipwrecked on Pandaria's shores.

Though initially distrustful of strangers, they became part of the Alliance forces, after it was discovered that hozen were already in league with the Horde.

Waveblade clan - A clan of ankoan who recently took the fight back to the naga 's doorsteps in Nazjatar after they had killed their leader.

When the Alliance forces shipwrecked in the region, they befriended the Waveblade while the Horde allied with the Unshackled.

Ankoan Tidehunters are ankoan that are troops that participate in various War Campaign missions. Although not officially part of the Alliance, the following groups have allied themselves with the Alliance: Westwind Rest - After being aided in retaking their town, the Pandaren of Westwind Rest have joined the Alliance.

Paw'don Village - Though not officially aligned with the Alliance, the villagers of Paw'don Village grant Alliance members sanctuary in their village.

The Frostborn - A mysterious newly discovered faction of frost dwarves. Brann Bronzebeard thinks they migrated from Uldaman to the Storm Peaks with many making Frosthold their home since there are no records of them in Ulduar.

Council of Exarchs - The main governing body of the Draenei nation-state in alternate universe's Draenor since Prophet Velen 's demise.

Realizing they needed help to survive in this new world and to oppose the Horde , which chose their continent as its new home, the night elves reluctantly joined the Alliance.

Commerce began between Theramore and the night elves, as the two cultures shared values and ideas.

The night elves remained withdrawn, however. Alliance banner with the Crest of Lordaeron in Heroes of the Storm.

General Turalyon leading the Alliance army. Sign In. Jump to: navigation , search. For its predecessor, see Alliance of Lordaeron. For other uses, see Alliance disambiguation.

The Alliance. This section concerns content related to the original World of Warcraft. Alliance leadership.

Notable factions and organizations. Together with your brothers and sisters of the civilized races, you represent our world's only hope for survival.

Stand fast, and fight with honor until your last breath gives out. You wear the golden lion of the Alliance, and these colors don't run.

For we are the Alliance Banner of Stormwind. Banner of Stromgarde. Quoted for truth. Go whatever you identify with.

The honorable outcasts of the horde or the rightous alliance. Even if their racial have being nerfed. I see that this mass exodus of alot more is horde now than Alliance.

Started right after Zandalari ARs became available. I bet if they removed their loa heal racial alot, of those hordes that used to be alliance or vice versa.

Would go more over to Alliance again. A non biased nelf druid post. Now i dont find any reason to play them besides their ultra cool lore-dance-druid forms.

Alliance or Horde? Community General Discussion. Here are the pros and cos. So playing a horde will get you more PvE raiding.

I do like it when people get wild with the statistics. I can confirm this too. Hopefully they end this faction nonsense soon though. Do you like being the rebels or the soldiers?

My experience, super biased. That thing is hell on rp realms sharding, i almost never bother on my horde characters with it. Well, yes, you absolutely right to correct me.

RP is a special case.

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Wow Aliance Afterward, Theramore is destroyed by the Hordeand the leaders of the Alliance, outraged at this matter, completely devote themselves into the war against the Horde. For we are the Alliance In the aftermath, the mages worked tirelessly to rebuild their magical city under the protection of a magical dome. It was a staunch Scratch Kostenlos Downloaden of the Alliance of Lordaeron until its destruction by the Scourge and the Wimbeldon Sport Legion during the Third War. The faction is not a uniform governmental body, but rather a coalition of mutual military and economic aid between many member states, consisting of different races across Azeroth.

Driven by tradition, [4] the Alliance consists of powerful cultures and groups bound not by desperation or necessity, but by their deep commitments to abstract concepts like nobility, honor, faith, justice, and sacrifice.

Some of the members of the previous Alliance such as Stormwind and Ironforge are members of the Grand Alliance. The Alliance has throughout the Warcraft story remained the only force that can match up to the Horde.

These two factions have warred several times with their predecessors Old Horde , Alliance of Lordaeron having clashed together in the First , Second , and Third Wars.

This led to a temporary unity between the two factions when Varok asked Anduin Wrynn , High King of the Alliance, for aid in assaulting Orgrimmar to end both the reign of Sylvanas and the enmity between the Horde and Alliance.

With his death and her abandonment, the Fourth War is considered over and the two factions have begun talks of peace, though many surmise it may not last or cannot forgive the atrocities of the past.

Besides race, being a member of the Horde or Alliance affects gameplay through what settlements , NPCs , quests , reputation factions and in some cases items and encounters the player may access.

Faction mechanics also prevent Horde and Alliance players from talking with each others or making groups together, and most PvP gameplay involves Horde players fighting against Alliance players.

The divide between the Horde and Alliance—in regard to gameplay mechanics, story elements, and sometimes in social aspects like faction pride —acts as the core element of the World of Warcraft experience.

Please add any available information to this section. The Alliance of Lordaeron was the union of the seven human kingdoms, along with the dwarves of Khaz Modan which also included the gnomes of Gnomeregan and Aerie Peak, the high elves of Quel'Thalas, and others with major political influence including the Church of the Holy Light.

Events of the Third War led to an alliance with both the night elves, Alliance refugees, and the Horde. While the night elves and Kalimdor Alliance, led by Theramore , became permanent, tensions began to erupt with the Horde.

At the crux of the Third War , the corrupted scion of Lordaeron Prince Arthas Menethil laid the Alliance of Lordaeron to waste - beginning with the murder of his father and the annihilation of Lordaeron itself.

He attacked Quel'Thalas shortly after, ransacking the elven homeland and nearly scouring the high elves from Azeroth. The survivors of this massacre proclaimed themselves blood elves in honor of their peoples' fall, and joined the Alliance resistance in Lordaeron prior to abandoning it due to racism on behalf of its commander.

The Alliance resistance also fell apart after falling to treachery from Sylvanas Windrunner and her Forsaken.

With Lordaeron 's fall and the devastation of the northern kingdoms, the rebuilt city of Stormwind became the new base of the Alliance, with the Ironforge dwarves becoming their staunchest and closest geographical allies.

The gnomes of Gnomeregan had been unable to help in the Third War as they were dealing with their own issues closer to home — namely a trogg invasion of their city.

Because an invasion of troggs paled in comparison to the might of the Scourge, the gnomes decided they would fight their war alone.

In the end, they were forced to flee Gnomeregan and with their king, Gelbin Mekkatorque , settled in Ironforge with the dwarves as refugees. Indebted to their allies for their hospitality in their time of need, the gnomes again offered their services to the Alliance.

The night elves, dealing with the loss of their immortality and having been exposed to the world outside their forests once more, decided they would have to make alliances with the wider world.

Because of the animosity with the orcs for their continuing lumbering of Warsong Gulch , the night elves, in the end, joined the Alliance.

In the absence of his liege Prince Kael'thas Sunstrider , the regent of Quel'Thalas , Lor'themar Theron , looked into a number of potential alliances, though after failed renegotiations with the Alliance, opted not to rejoin it a third time—instead allying with the reformed Horde.

A small number of high elves who did not become sin'dorei have chosen to rejoin the Alliance in recent times, with others never really having left in the first place.

A few years later, the draenei joined the Alliance, partly due to their shared affinity for the Holy Light as well as animosity towards the orcs due to their history on Draenor.

Stranded a world away from home, they are trying to establish a new base on Azeroth from the wreckage of the Exodar as well as gain the trust and cooperation of the Alliance.

Not long afterward, Prophet Velen and his noble refugees played a key role in urging the Alliance to invade Outland and disrupt the Burning Legion 's nefarious activities.

Armed with their unshakable faith in the Light, the draenei ventured to their embattled former home as steadfast members of the Alliance and defeated their ancient demonic rivals.

It was a successful first maneuver, and the gnomes have managed to carve out a tenuous foothold in New Tinkertown , near the gates of Gnomeregan.

During the events of the Cataclysm , another race joined the ranks of the Alliance: the worgen of Gilneas having previously left prior to the Third War.

After the Cataclysm , the Greymane Wall was destroyed, allowing the Forsaken to attack and invade Gilneas unhindered.

The Greymane worgen have been fighting the Forsaken in Gilneas and Silverpine Forest ever since, but most of their non-worgen citizens had to flee Gilneas to the safety of Darnassus.

The night elves , who created the worgen curse that spread to Gilneas in the first place, felt obliged to help the Greymane worgen.

They created a dwelling in Darnassus for them to seek refuge in as the war for their home rages on. Afterward, Gilneas was re-inducted into the Alliance.

While fending off Horde expansionism, the Alliance also sought to protect their scarred and broken world from utter devastation during the war against Deathwing.

Afterward, Theramore is destroyed by the Horde , and the leaders of the Alliance, outraged at this matter, completely devote themselves into the war against the Horde.

Upon the parting of the mists of Pandaria and concurrent to the full-scale global escalation of the Alliance-Horde war , the Tushui Pandaren also joined, finding values among the Alliance races resonant with and similar to their own.

As tensions between the Horde and the Alliance exploded in Pandaria , King Varian Wrynn served as a mediator for the first time, tempering the cold tactics of war with an eye toward creating lasting peace.

King Varian's leadership was tested as he successfully united the Alliance amid the pressures of war. The trolls of the Darkspear tribe soon rebelled, and Orgrimmar was consequently placed on lockdown.

Warchief Garrosh had sent crews into the Vale of Eternal Blossoms and into the Northern Barrens in search of resources to push his war machine forward.

In the Vale of Eternal Blossoms, Garrosh seized the desiccated heart of an Old God to use as a tool of war, unleashing horrors upon the sacred valley, and consequently caused tensions to reach a boiling point.

This culminated in the invasion of Orgrimmar with the help of a Horde rebellion. Varian's success solidified his position as high king , the commander of all Alliance forces.

Following the events of Siege of Orgrimmar , Garrosh Hellscream was imprisoned to be tried in Pandaria. Before the trial could conclude, aided by an ally who could manipulate the timelines, Garrosh escaped to Draenor of the past , and prevented the orcs from ever drinking the blood of Mannoroth , creating an untainted Iron Horde under the leadership of Grommash Hellscream.

High King Varian Wrynn declared war on the Iron Horde and formed an Alliance expedition under the command of numerous talented commanders to face the orcish menace.

The brutal fighting forced both the Alliance and the Horde to retreat, and Varian Wrynn sacrificed his life to allow his allies to escape.

Following the defeat of the Burning Legion during the Argus Campaign , the Alliance sought new allies to replenish their depleted ranks and bolster their forces in the event of future Horde aggression.

Thanks to the efforts of Turalyon and Alleria Windrunner , the Alliance recruited both the Lightforged draenei and the void elves to their coalition.

Moira Thaurissan 's efforts subsequently led to the formal induction of the Dark Iron clan , and in part due to Jaina Proudmoore 's assistance, Kul Tiras also rejoined the Alliance shortly afterward, lending its formidable naval might to the Alliance cause.

The Alliance would eventually give aid to Varok Saurfang 's revolutionaries with the goal of taking down Sylvanas Windrunner.

However before fighting could start at Orgrimmar, Varok Saurfang, recognizing Sylvanas's loyalists as his brothers and sisters in the Horde and unwilling to spill more Horde blood, challenged Sylvanas to Mak'gora.

During the duel, Saurfang was able to get Sylvanas to admit that she considered the Horde nothing, which caused the Warchief to swiftly kill him and abandoned the Horde altogether.

Following these events, the Alliance and the Horde have entered into an armistice with one another.

Sometime later, the mechagnomes of Mechagon Island led by the recently-appointed Gelbin Mekkatorque joined the Alliance. The faction is not a uniform governmental body, but rather a coalition of mutual military and economic aid between many member states, consisting of different races across Azeroth.

Diplomacy is key within the Alliance, as the leaders of each member state hold supreme authority over their own politics, including their internal laws, economy, and military forces.

The respective leaders hold no obligations to lend these resources to the faction's common cause, and can use them to accomplish their own interests without any consequences in their relationship with the allied powers.

However, the troops and resources deployed to the common cause from the member states or through Hero's Call Boards are not always acting on behalf of their home nation's independent leadership, but often united under common leadership in groups such as the Alliance Vanguard and the Alliance navy , the latter being led by Grand Admiral Jes-Tereth and the Alliance Naval Command.

The Alliance High Command supposedly plays a key role in orchestrating this enormous joint army. The position of de facto leader of the Alliance permanently rests with the patriarch in the House of Wrynn , the High King of Stormwind , or a Regent Lord to serve temporarily in his place.

The High King is undisputedly looked to for maintaining the Alliance and its policies, as well as coordination of the workings of the Alliance forces in order to safeguard the Alliance's interests and defense.

To help with organizing and leading the Alliance forces, the High King regularly confers with the Alliance Grand Admiral , Alliance battlemasters , and diplomats.

Villages and settlements not affiliated with any distinct Alliance nation but have sworn fealty to the Alliance maintained by the monarchs of Stormwind and Ironforge pay taxes to those kingdoms in order to sustain the Alliance's upkeep.

Stormwind City is considered to be the heart of the Alliance by a majority of the faction's citizens [26] , and the kingdom of Stormwind is described as the most powerful and influential of the human kingdoms and in fact of the entire multiracial Alliance.

Proud and noble, courageous and wise, the Alliance races work together to preserve order in Azeroth. The Alliance is driven by honor and tradition and are bound together by a sense of brotherhood and a deep commitment to uphold their common noble ideals.

Every member is expected to provide aid to Alliance members in need, whether they be human, gnome, or otherwise. When united against a common foe, their loyalty to one another and their resolve becomes unquestionable.

The Alliance have proven themselves to be fierce combatants, often giving their lives when called for. Even now, as always, humans are the glue that holds the Alliance together, being the most numerous and diplomatic of the member races.

Thus, the lion , symbol of the human kingdom of Stormwind, was adopted to also serve as the symbol of the entire Alliance.

Prophet Velen. King Genn Greymane. Master Aysa Cloudsinger. Queen-Regent Moira Thaurissan. Lord Admiral Jaina Proudmoore.

Tyrande Whisperwind , leader of the night elves. Malfurion Stormrage , leader of the night elves. Velen , leader of the Exodar draenei. Genn Greymane , King of Gilneas.

Aysa Cloudsinger , representative of the Tushui Pandaren. Alleria Windrunner , leader of the Void elves. Umbric , leader of the Void elves.

Turalyon , High Exarch of the Army of the Light. Fareeya , commander of the Lightforged draenei. Erazmin , Prince of Mechagon.

Humans - The primary race of the Alliance that makes up the majority of their forces. When the human nations of Lordaeron learned of the fall of Stormwind , the human kingdoms strategically united to form the Alliance of Lordaeron and finally end the threat of the vile orcish Horde.

Even when the Scourge ravaged Lordaeron , the devastated human kingdoms sought refuge in the southern kingdoms, with many brought under the protection and security of the restored Kingdom of Stormwind.

The humans eventually regrouped and made Stormwind City the heart of the new Alliance. Under the heroic leadership of King Varian Wrynn , humanity holds fast to the principles of honor and justice and seeks to maintain the honor and might of the human nations.

The humans of the Alliance are determined to reclaim their lost lands and forge a new destiny for Azeroth. A destiny that many hope will usher in an age of lasting peace for the Alliance.

They are strongest in the Eastern Kingdoms. They also have many strongholds and camps in Outland and Northrend. The following nations remain in the Alliance:.

Horse - For centuries the humans have been using horses as mounts. The flag of Theramore. Dwarf - The Kingdom of Ironforge consists mainly of the Bronzebeard clan of dwarves, which still reside in the ancient city of all the dwarven clans.

During the Cataclysm, to prevent the mountain from collapsing, King Magni Bronzebeard performed a ritual in the heart of Old Ironforge which saved the mountain but the process petrified him into a diamond statue.

With its king impaired, Ironforge was left in political turmoil after Moira Thaurissan , daughter of King Magni, declared her son the rightful ruler of the kingdom.

In order to prevent civil war, the leaders of each clan formed a council to govern the dwarven races and share the kingdom. Its capital is the city of Ironforge , located in northern Dun Morogh.

Ram - The Dwarves, living in the high mountains of Khaz Modan, have tamed and befriended the native Barak Tor'ol rams , whom they use as mounts.

Gryphon - The Wildhammer train Gryphons to act as mounts and companions. Boar - When the Explorers' League moved to Stranglethorn Vale they faced many dangers, from trolls to wild beasts.

To counteract the threats, they begun to tame and befriend the local boars. A strong and dangerous Hambone emerged from the care of the league.

Night elf - The night elves have lived peacefully for centuries in the shadowy forests of Northern Kalimdor until the events of the Third War when they allied with the survivors of the Alliance of Lordaeron and Thrall 's Horde at the behest of Medivh in order to defeat Archimonde at the Battle of Mount Hyjal.

However, the continuous deforesting actions of the orcs in the forests of Ashenvale forced them to break away from the Horde and remain allied with the Alliance alone.

Their capital is the city of Darnassus , located on the new World Tree of Teldrassil , which was completely healed recently only to be destroyed by the Horde soon after.

The night elves make up the bulk of the Alliance forces in Kalimdor , their ancestral lands. Highborne - The Shen'dralar were a secretive organization based in Eldre'Thalas.

They returned to the night elven society after their long exile to make amends and begin to train new generations of night elven mages after the Cataclysm.

Saber - The Nightsabers are the traditional mounts of the Sentinels. Hippogryphs [34] - Intelligent creatures the elves use as mounts.

The night elves have many allies from nature:. Cousins of the dwarves, sharing the lands of Khaz Modan , the gnomes joined with their long-time allies to provide technological wonders like submarines and flying machines to aid the Alliance in its fight against its enemies in the Second War.

During the Third War , the Alliance of Lordaeron called on them for aid. Yet they were forced to decline because they were suffering from their own internal problems, as their long-time capital Gnomeregan in western Dun Morogh , was invaded by deformed troggs in a great betrayal orchestrated by Sicco Thermaplugg.

The gnomes had to flee and find refuge in their cousins' arms in Ironforge, where they built Tinker Town. After Operation: Gnomeregan , the Gnomes established New Tinkertown and are trying to reconquer their old capital.

Grateful to their allies for the hospitality given to them in their time of need, the gnomes have become more dedicated to the Alliance than ever before.

They have even begun to adopt the teachings of the Holy Light , the primary religion of their allied neighbors. Leper gnome - Only one is known to have rejoined his former comrades.

Mechanostrider - The highly intelligent and resilient gnomes have devised their own unique robotic mount to use, the mechanostrider. Draenei - Refugees of the eredar race fleeing their corrupted brethren on their home planet Argus , the draenei "Exiled Ones" in their native tongue have been traveling the Great Dark Beyond seeking allies to fight against the Burning Legion and its leader Sargeras who had tricked and corrupted leading members of their people.

They eventually crash-landed on Draenor and made peace with the native orcs, until the Legion triggered the orcish onslaught , and the draenei once again had to flee from the Legion and the forces of Illidan Stormrage by stealing the Exodar , one of the satellites of the dimensional ship Tempest Keep.

Once again their vessel crash-landed, this time on Azuremyst Isle off the coast of northern Kalimdor on Azeroth. They made the Exodar their home, and formed an alliance with the native night elves , paving the way for joining the Alliance.

When the Dark Portal reopened, the draenei offered their services in the Alliance's crusade against the Burning Legion in Outland.

After the war, many kept their pledge of friendship to the Alliance, although some stayed in Outland to heal their former adopted homeworld and those they left behind.

Broken - A sect of the Broken have also joined their unmutated brethren, under the leadership of Farseer Nobundo.

Some Broken in the Alliance serve as shaman, like Nobundo, and some work as laborers within the Exodar itself. Elekk - The draenei have brought with them their huge elekk beasts from Outland , whom they use as mounts.

Pandaren - The Tushui is a pandaren faction of the Wandering Isle that has decided to join the Alliance ranks, considering the coalition's code of conduct very similar to their own.

The Tushui are living a venerable life through meditation, rigorous training, and moral conviction. They don't have their own capital, but most of them made their home in the human city of Stormwind, along with their leader who can teach aspiring monks of the Alliance their famed combat techniques.

The Tushui pandaren are contemplative, focused on abstract ideals of justice and morality, and believe that a principled life is the only one worth living.

Dragon turtle - The pandaren have long sought mounts that embody their values: patience and strength. With a naturally armored hide, even gait no matter how heavy the passenger , and the relaxed attitude that welcomes long journeys, the Dragon Turtle is perfect for the pandaren adventurer.

Void elf - The ren'dorei are the exiled Silvermoon followers of the blood elf magister Umbric who sought to harness the corruptive magic of the Void.

Attacked by a void ethereal who sought to drive them mad and transform them, they were rescued by Alleria Windrunner , who had gained mastery of the Void herself on Argus.

Accepting to follow her, they pledged their loyalty to the Alliance. Alleria has vowed to train these void elves to control the shadows within them and to prove themselves to those who doubt or judge their abilities wrong.

Their current capital is the Telogrus Rift , teetering on the brink of the Void. Voidstrider - These shadow-infused striders embodies the elves' commitment to harness the power of the Void in the name of the Alliance.

Lightforged draenei - For untold millennia, the Army of the Light waged battles, skirmishes, and sabotage against the Burning Legion throughout the Twisting Nether.

The draenei most committed to their long crusade would undergo a ritual to become Lightforged, infusing their bodies with the very essence of the Holy Light.

They all knew they might not survive their final assault on Argus. Their current capital is the Vindicaar , orbiting around Azeroth.

Lightforged Warframe - These machines are truly fearsome instruments of war, capable of dealing and withstanding much damage, even capable of flight.

Elekk Felcrusher - A longtime companions of the draenei, the stalwart elekk are conditioned to charge headlong into darkness without fear.

While a huge portion of the Alliance's military power consists of representatives from the faction's member states, there are also several examples of organizations within the Alliance which do not belong to any of the member states and instead of answering to a particular racial leader, they are organized by the leader of the Alliance, the High King of Stormwind, and his advisors.

However, while these organizations are not tied directly to any of the member states, the sub-organizations within them are often sent by one of the member states.

Alliance navy - The collective maritime military force of the various members of the Alliance.

Even if their racial have being nerfed. I see that this mass exodus of alot more is horde now than Alliance.

Started right after Zandalari ARs became available. I bet if they removed their loa heal racial alot, of those hordes that used to be alliance or vice versa.

Would go more over to Alliance again. A non biased nelf druid post. Now i dont find any reason to play them besides their ultra cool lore-dance-druid forms.

Alliance or Horde? Community General Discussion. Here are the pros and cos. So playing a horde will get you more PvE raiding.

I do like it when people get wild with the statistics. I can confirm this too. Hopefully they end this faction nonsense soon though.

Do you like being the rebels or the soldiers? My experience, super biased. That thing is hell on rp realms sharding, i almost never bother on my horde characters with it.

Well, yes, you absolutely right to correct me. RP is a special case. There is no shardng on rp realms. Then you will understand why more and more people abandon alliance, including myself.

Nelfs are by a huge margin better from zandalaris lol.

When the Alliance forces shipwrecked in the region, they befriended Remi Waveblade while the Horde allied with the Unshackled. Once again their vessel crash-landed, this time on Azuremyst Isle off the coast of northern Kalimdor on Azeroth. They have joined the forces of the Alliance in an effort to repel the Hordegain control of the strategic island and re-open the Freispiele Denken to serve Spielbank Bad Durkheim Fuhrung a prison once again. House Stormsong. TuralyonHigh Exarch of the Army of the Light.

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